club sport BEACH/SAND
VOLLEYBALL RULES Revised
Rules in red are revisions
- MEN'S 4's: Teams must have a minimum of 2 players on the court for
the entire game to avoid a forfeit. 2 of the players on the court must be
from their roster. Any players picked up must be registered Club Sport
volleyball participants for that season.
- COED 4'S: Teams must have a minimum of 2 players on the court for
the entire game to avoid a forfeit. If two players are on the court, 1 must
be female. If three players are on the court, 1 must be female, but you may
play with more. If four players are on the court, there must be at least 2
females. 1/2 of the players must be on the roster. Any players picked up
must be registered Club Sport volleyball participants for that season.
- COED 6'S: Teams must have 4 players on the court for the entire
game to avoid a forfeit. To qualify their team, 1/2 of the players on the
court must be from their roster. Teams may then pick up additional players
(male or female) to field a team of 4,5, or 6, as long as the additional
player(s) are registered Club Sport volleyball participants for that season.
A minimum of 2 females are needed on the court to play. No more than 3 males
may play at a time for a team. Coed 6's ONLY - if the ball is hit 2 or 3 times a
female must have one of those hits.
players, including added players, must sign their team's roster/waiver
BEFORE the end of their team's final regular season game in order to be
eligible to play in the tournament. If a player is not signed in on the
roster by then, they are not eligible for the tournament. Playing with
ineligible players may result in a forfeit. This call will be made by TBCS
staff. It is the responsibility of the team captains to make sure all
players in their line-up card are eligible players for all games.
your team is making a team payment, after the first week members may only
add to the team for no charge by contacting the Club Sport office
prior to game day. Any additions made at the field to rosters with
team payments will be $10 a player, regardless of membership status. Adding
to teams NOT paid by team payment will be the normal individual fee.
Coed 4's volleyball teams can have a maximum 8 players listed on their team
roster. Any players removed or replaced cannot re-added to the team.
- Pick up players: Any team that picks up players forfeits 4 points to the opposing team, per
game (for the 1st 2 games) for each player picked up (i.e. 2 players added=8 points awarded per
game). Pickups for a 3rd game cost 2 points each player. Any pickup player
must be signed onto another roster in that league. Pickup players are NOT
allowed in the tournament. ID may be required for tournament play if roster
questions arise. An acting captain may forgo taking
the points if desired. This decision is binding for ALL games in the match
and must be made immediately upon notification of the use of pickup players
with prolonged discussion with teammates. No "bargaining" for points can be
done (i.e. "next time we play we'll let you pick up if you don't take the
points", or other forms of this); if so the referee can force the points
- Forfiets: Forfeit times are: 1st game --10 minutes after start time.
game --10 minutes after 1st game. The referee will call forfeit times accordingly. Your team should be at
the court by game time to avoid a forfeit. Refs will not look for teams.
If teams have enough to start (2 players including a
female for coed 4's) the game will begin in order to keep matches on
schedule. Efforts to delay a start of a match may result in a forfeit of the
1st game. NOTE: If your team forfeits without prior notice twice within the season they may not be
eligible to play in the playoffs!
- Rotation: Although rotating position is not required, you must rotate your serving
order. If rotating additional players into the order, that player must enter
into the serving position. Once substitution is started, it must be
continued. If a player arrives late and is necessary to complete a full
team, said player may rotate in by requesting a substitution. If a player
arrives late and the team is full, said player may rotate in on the serve.
Failure to keep the proper rotation will result in loss of rally.
- Behavior: Teams will be penalized points or serve for bad mouthing the ref or other unsportsmanlike
conduct. Referees will explain in greater detail if the occasion occurs.
Any player or fan is encouraged to root for their own
team but rooting against teams or use of disparaging language is discouraged
and could result in penalties of players or dismissals of fans. Any fans of
teams may be asked to leave by Club Sport staff. Refusal to leave could
result in forfeiture of games.
- Scoring: Match play will be best 2 out of 3 games.
Games will be
played RALLY SCORING. First 2 games to 21 points, winning by a 2-point advantage, and
a cap of 25. If necessary a third game will be to 15, winning by 2, with a cap
of 19. Rally scoring is where a point is
won on every serve, regardless of which team served. On a third game teams will
switch sides every 8 points.
- Characteristics of Contact with the Ball:
a) A player may touch the ball with any part of the body.
b) A player may have successive contacts with the ball during a single
attempt to make the team's first contact provided the fingers are not used to direct the ball.
c) It is legal to receive a served ball using the fingers in a
setting action, provided that there is not a double contact or a held
ball. A double contact or held ball with the fingers in a setting
action receiving the ball is illegal.
d) The ball must be contacted cleanly and not held, lifted, pushed, caught,
carried or thrown. The ball cannot roll or come to rest in any part of the
body. It can rebound in any direction. An exception shall be allowed
during the defensive play of a hard-driven ball (an attack-hit or blocked
ball traveling at a high rate of speed), as judged by the referee. In that
case, the ball may be momentarily lifted or pushed.
e) A player may not
attack or block the serve in the viewpoint of the official.
Plays involving finger action
require special attention. If the play is defensive and reactive in nature,
as in the case of a hard-driven ball, momentarily held or double-contacted
balls are not considered faults. Furthermore, this may apply to the second
touch of a team if the block contact was slight and the ball is still a
hard-driven attack, or to the defensive action (team first contact) after a
ball has been blocked. If the player decides/intends to employ finger
action, as in the case of off-speed attack defense or setting, the action
must be “clean.”
g) Rotation of a set ball may indicate a held ball or multiple contacts
during he set, but in itself is not a fault.
h) When contacting the ball with one hand, other than for setting the
ball to a teammate, the ball must be cleanly hit with the heel or palm of
the hand (a roll shot), with straight, locked fingertips (a cobra), knurled
fingers (a camel toe) or with the back of the hand from the wrist to the
knuckles. One-handed placement or redirection of the ball with the fingers
(a dink or open-hand tip) is a fault.
A blocking contact is not
counted as a team contact. The blocking team will have three contacts after
a blocking contact.
- Serves: LET SERVES ARE LEGAL. Any served ball
that contacts the net and continues over is considered a live and legal
Service Foot Faults will be called in all levels. The server must contact the
ball within five seconds after the referee authorizes service via whistle.
There is no requirement to "toss" the ball and
hit out of the air, but if it is "teed" off, the ball MUST be stationary
when hit. If the ball,
having been tossed or released by the server, lands without being touched or
is caught by the server, the player will get ONE retry only. Serve will be determined for the first game based on a
"odd-even" call by a team. During playoffs the team with the higher seed will
get choice in first game of serve or side. If seedings are not known, then
"odd-even" will be used.
- Interference, screening: If a player steps
on or crosses into an adjacent
court the ball is considered dead and out-of-play. Under the Net Violations will not be called as
long as you do not interfere with anyone on the opposite side of the net.
The teammates of the server must not
prevent the opposing team, through screening, from seeing the server or the
path of the ball. On the opponent’s request, they must move sideways to
- Timeouts: Two (2) 30-second time outs per game are allowed.
Weeknight Leagues- One (1) 30-second timeout will be
time out must be called before the service has been authorized.
Prolonging a time out will
results in one warning then loss of rally for subsequent offenses.
- Rule Clarifications:
in doubt, outdoor USAV/AVA rules will be enforced. If there are any questions
or concerns please have your team captain or team representative speak with
the official directly. Your referees will be happy to answer any questions or
explain any rules to your team. Feel free to contact the office with any
Seedings: If a team plays 8 games, their 8th game will not count toward
Seeding for the tournament will be based on the following criteria:
1) winning percentage, 2)
head-to-head play (if 3 or more teams are tied
this means head to head record amongst all tied teams), 3) most total games won, 4) fewest total games lost,
5) coin toss.